Project Setup
To set up Volumetric Lights 2.0 correctly in your Unity project, follow these steps:
Add the Override to Your Volume Profile
Select your existing Volume Profile or create a new one (Right-click in the Project window > Create > Volume Profile).
In the Inspector, click Add Override.
Navigate to:
Custom > Volumetric Features and add it to your profile.
Assign the Render Pipeline Asset
Ensure your project is using the Universal Render Pipeline (URP).
Go to Edit > Project Settings > Graphics.
In the Scriptable Render Pipeline Settings field, assign your Universal Render Pipeline Asset.
For Unity 6 (or newer):
Go to Edit > Project Settings > Graphics.
Under Pipeline Specific Settings, adjust the volume settings directly.
Add Override to the Render Pipeline Asset
Locate your URP Render Pipeline Asset in the Project window.
In the Inspector, click on the Renderer List (usually UniversalRendererData).
Open the corresponding Renderer Data asset.
Under Add Renderer Feature, click the + button.
Select Volumetric Features from the list.
💡 Your project should now render volumetric lights correctly if all components are active and properly configured in the scene.
Last updated